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Retcinder @retcinder@is.beeping.pet
3w
@freyalikesgirls is there a reason multi-impl inheritance is stinky? Since C++ interop isn't actually set in stone (to enable breaking changes since only C interop is wanted, given its, well, a C superset but not a C++ superset. But C++ interop might be cool later on for extra library choices for devs), I can pretty much replace/alter as much of it as possible to make it better.

I'm just personally neutral on multi-impl inheritance as I think it can be good if you like to split things up more (e.g.
class Entity : Collidable, Drawable where Collidable is something within a 2D worldspace and Drawable is something capable of being drawn using OpenGL. An invisible wall would only need Collidable, a GUI element only needs Drawable and potentially a different thingymajig if it needs mouse input support, e.t.c.) but I'm open to changing it neobot_melt_3

Also, I'd need elaboration on pure virt base classes being gross too (as to me, I've not noticed anything being wrong or bad but thats mostly because I've not used it too much (all of my virtual base classes have
some sort of implementation in them, usually due to having some behaviour that all derivs would need anyways)).
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