@freyalikesgirls the general working idea is slightly less object orientated (by not making structs be OOP objects (why does c++ do this??? is it stupid?) but retaining classes, just in a slightly more readable and less vague manner (potentially no operator overloading, consistent constructor/destructor naming, maybe other ideas will come to me eventually)
de duck typing generics? I'm a bit eepy so i unno what that means
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